Showing posts with label gadgets. Show all posts
Review: Narrative Clip wearable lifelogging camera
By : UnknownReview: Narrative Clip wearable lifelogging camera
The device is relatively small and inconspicuous
The first thing to address about Narrative Clip is the premise. It is designed to be clipped onto clothing or placed standing up somewhere and it takes a photo every 30 seconds. If the lens is visible, it is taking photos. To turn the device off, users need only place it face down on a surface. Although, by way of digital cameras, social media and the Facebook Paparazzi, we've become more comfortable with being constantly captured on camera, some people may find the passive and automatic nature of the Narrative Clip unnerving. There can be a sense that it's another device chipping away at our privacy.
Others view it as a clever means of capturing photos that they may otherwise have missed and capturing candid moments in their lives without the conspicuous intrusion of a manual camera. There are merits to both points, but for the benefit of this review we'll leave the conundrums about morality and usefulness to you, instead focusing how well the device achieves what it sets out to do.
Indeed, rarely does a manual warrant comment in a review, but its short, image-based content furthers the sense of ease with which the device is delivered and intended to be used. It all helps to set the user at rest with a type of device that it's unlikely they will have used before.
Fully charging the Narrative Clip for the first time took about an hour and a half, after which it was ready to go. I slid it onto my jacket lapel and went to get some lunch. I wore it to a gig and to work. There's a degree of self-consciousness wearing the device for the first time, but people in the street didn't seem to notice it. It's when you begin chatting to someone that they become aware of the device, which may prompt a conversation about what it is. People can naturally be a bit uncomfortable about being constantly photographed and it should go without saying that there are times to put the camera away in your pocket (which will put it into sleep mode).
When I did get to view my photos, a number of things became apparent. Firstly, the camera isn't great. Narrative says it's as good as a smartphone camera, but in my opinion it's not quite at that level. Photos blur easily and are grainy in low light. This is perhaps to be expected, it's a small, limited device and the serendipitous approach to taking photos will naturally result in a lot of dross, with the occasional gem. I could live with that and it's definitely the case, as with any camera, that the more you use the device, the more you'll learn how to get better photos with it.
You'd think, therefore, that the processed images might be downloadable from the Narrative servers, but after much searching it occurred to me that there is no means of viewing images on the Web, only via smartphone app. This is a huge miss. Narrative says you can share images via the app, but it doesn't provide any means of editing images. The inability to get your hands on the processed photos seems like an oversight at best, or consciously obstructive at worst.
The lack of a desktop experience feels too restrictive for a device that costs what the Narrative Clip does, which brings me nicely onto that point. As I was showing the device to some friends, I asked what they thought of it. There was a feeling that it was a nice idea and that it would be a good stocking filler. A bit of a novelty that might be useful every so often. Price-wise they thought maybe £30-£60 ($50-$100).
I'm inclined to agree with most of that, though perhaps I'd nudge the price up a touch. The Narrative Clip retails for $279 (£167) though. That feels a bit steep for a camera that produces photos that are so-so at best, and then limits your access to them afterwards.
The Narrative Clip is a good concept. The execution is excellent in some aspects, but feels drastically lacking in others. Either the price needs to come down, or the quality and functionality need to go up.
$1 for a shot of navy laser weapon
By : UnknownNavy laser weapon with 'video game-like controller' set to deploy
Pew! Pew! The Navy has a terrifyingly accurate and deadly laser it plans to send to the Persian Gulf for further testing this summer.In tests over the past few years, LaWs has proven itself to be terrifyingly effective at using directed energy bursts to hit airborne targets, lighting them on fire and sending them to a dramatic final meeting with the desert or ocean floor. Next up, the system will be deployed aboard the U.S.S. Ponce for at-sea testing in the Persian Gulf.
In recent months, the Navy has been testing LaWS with existing weapons systems to see if they could successfully hand off tracking and targeting capability to the laser system. The results, according to a Navy release, have been positive:
"The result is a weapon system with a single laser weapon control console, manned by a surface warfare weapons officer aboard USS Ponce who can operate all functions of the laser -- and if commanded, fire the laser weapon."
And just to make it easier to visualize for us civilians, the whole thing is controlled just as imagined in all those terrible 1980s movies where the military is confronted yet again by the Russian menace. Well, kind of.
"Using a video game-like controller, that sailor will be able to manage the laser's power to accomplish a range of effects against a threat, from disabling to complete destruction."
In addition to being scary, effective, and joystick-compatible, LaWS is also a bargain, according to Chief of Naval Research Rear Adm. Matthew Klunder.
"Spending about $1 per shot of a directed-energy source that never runs out gives us an alternative to firing costly munitions at inexpensive threats," he said.
If all goes well with the system's test deployment, the next step will be to hand the technology off to teams from Northrop Grumman, BAE Systems, and Raytheon to develop the next generation of Pew! Pew! power. Those prototypes could be installed on Navy destroyers and other vessels in 2016 for further tests.
To see the LaWs in action, watch the video of a successful test shot below and be thankful no one has yet figured out how to strap one of these things to a shark.
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gadgets,
A $200 3D printer? Meet the Micro
By : UnknownA $200 3D printer? Meet the Micro
The compact Micro topped its $50,000 Kickstarter funding goal 11 minutes after launching, and early-bird backers nabbed an especially great deal.The Micro is designed to minimize the fuss around going from a design to a printed product. It auto-levels and auto-calibrates. It comes with a custom M3D design software package that's described as being "as interactive and enjoyable as a game." The printer will also work with open-source software for more advanced users.
The printer itself is small, just over 7 inches tall. You won't use it to print a kayak, but you might use it to make a vase, build custom cookie cutters, or print out cat toys. Filament spools specially designed for the Micro cost $12 per spool and can be added onto pledges. It will also hold standard spools from other manufacturers.
Part of what makes the Micro so intriguing is the price tag. A $200 3D printer? Sign me up! That $199 early-bird pledge level is long gone, though. Backers showing up now to the Kickstarter page can get in with a $299 pledge. If that runs out, the next available level is $599.
The Micro topped its $50,000 funding goal in 11 minutes after launch. Currently, pledges total around $400,000 and rising. The demand is there. People want to 3D-print at home. We're in the thick a trend toward affordable, plug-and-play 3D printers geared for any skill level. Expect there to be more competitors in this area by the time the Micro actually arrives in late 2014 and early 2015.
If the Micro delivers on its promises and can keep the price tag down post-Kickstarter, people may even look back and see it as one of the milestones in bringing 3D printing to the masses.
